Admin Users view appends 'joined YYYY-MM-DD'. Public member directory
shows 'last active: N days ago' for offline members plus the joined date,
both sourced from store.User.CreatedAt.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Members can now message a group or everyone, and the operator can announce to
the whole membership by email.
Inbox channel (any member):
- msg@ recipient spec accepts a comma list (alice,bob,carol) or all/*/everyone
to broadcast: `ssh msg@host alice,bob hi`, `ssh msg@host all hi`.
- Members hub TUI gains multi-select: space toggles, `a` selects all, `m`
messages the selected group (header names the audience); selection clears
after send.
- store.SendMessageMulti delivers one body to many inboxes in a single
transaction (dedupes, skips empties); resolveRecipients validates names,
excludes the sender, and skips banned members on broadcast.
Email channel (operator, explicit):
- new `agentbbs broadcast` subcommand sends an announcement to ALL members via
inbox + email. Preview by default (like notify-creds); --send delivers;
--no-inbox/--no-email pick a channel; --subject/--from/--user refine it.
Email reaches only verified addresses and refuses --send without SMTP.
Tests: SendMessageMulti (dedupe/empty), resolveRecipients (list/unknown/all
tokens, banned + sender exclusion), TUI selection (toggle/select-all/group
compose). Docs: docs/messaging.md. build/vet/gofmt/`go test ./...` green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Hangman joins Snake as a built-in, leaderboard-backed TUI game (PRD §5.1).
Endless mode: each solved word banks points (longer words and unused guesses
score more) and deals a fresh word with full lives; the run ends when one word
exhausts all six wrong guesses, persisting the total for members under the
"hangman" score key. Guests play without persisting, same as Snake.
Generalize the leaderboard board to take a game name and split the single
"Leaderboard" row into per-game "Leaderboard — Snake" / "Leaderboard — Hangman"
entries.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The 80s arcade classics (Space Invaders/nInvaders, Pac-Man/pacman4console,
Tetris/tint, Moon Patrol/moon-buggy) are ncurses programs: initscr() fails
with "Error opening terminal" when TERM is unset. Game subprocesses were
built with exec.Command and no Env, so they inherited the agentbbs systemd
daemon's environment — which has no TERM — and every game exited before
drawing a frame. DOOM was unaffected because doom-ascii writes ANSI directly
and never touches terminfo.
Thread the client PTY's TERM through plugin.Context and hand each sandboxed
game a curated environment (TERM, PATH, HOME, LANG=C.UTF-8) instead of the
daemon's. Curating the env also stops leaking operator secrets (e.g.
COINPAY_API_KEY) into third-party game binaries.
Verified live on bbs.profullstack.com: Space Invaders and Pac-Man now render;
previously all four died instantly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(pods/admin): root admin alias, default-caps cleanup, pod rebuild script
- auth: add `root` as an admin-console route alias (alongside admin/sysop);
still gated by $AGENTBBS_ADMINS — the name confers nothing on its own.
- pods: drop the now-redundant tuneApt apt-sandbox hack. Rootless podman keeps
its default capability set, so apt/chown/su work without disabling the
download sandbox.
- scripts/rebuild-pods.sh: recreate all member pods (keeps home volumes) so
they pick up the current container profile on next `ssh pod@`.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(arcade,ui): 80s arcade classics + shared menu theme
Arcade games (PRD §5.1), generalizing the sandboxed-PTY DOOM path into an
external-game registry: Space Invaders (nInvaders), Pac-Man (pacman4console),
Tetris (tint/vitetris), Moon Patrol (moon-buggy). Binaries resolve from
assets/bin, PATH, then /usr/games, so a distro install or a hand-built binary
lights each game up; missing games are skipped with a discovery hint. Installed
on the host via `scripts/fetch-assets.sh --arcade` (apt), wired into setup.sh
behind FETCH_ARCADE (default on).
UI: new shared ui.Theme.MenuItem widget (accent cursor + badge, description
shown only for the focused row) adopted by the hub and arcade menus; the hub
groups rows under Features/Sessions headers and the arcade under
DOOM/ARCADE/BUILT-IN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* fix(deploy): build Go binaries on the runner, ship them, SKIP_BUILD on box
The deploy SSHed into the ~458MB droplet and ran `go build` there. The Go
linker's peak memory OOM-killed the build — and with it the sshd serving the
deploy session — surfacing as "Connection closed by remote host" (exit 255).
It was flaky because it tracked momentary memory pressure from the co-resident
ergo/forgejo/tor/podman/agentbbs processes (run #25 passed, #26 failed on
near-identical code).
Build both binaries on the 16GB GitHub runner instead (pure-Go, modernc
sqlite, so CGO_ENABLED=0 static cross-build), scp them to the droplet, and run
setup.sh with SKIP_BUILD=1 so the box never compiles. Arch is detected from
the droplet so amd64/arm64 both work. setup.sh now also skips the Go toolchain
download when SKIP_BUILD=1.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(members): member directory + store-and-forward messaging
A members-only hub plugin (the BBS "who") plus user-to-user messaging:
- internal/store: messages table + SendMessage/Inbox/UnreadCount/MarkRead, and
OnlineUsers (open sessions) for presence. MarkRead is recipient-scoped so a
member can only clear their own mail.
- plugins/members: directory with online dots + last-seen, a finger-style
profile view, a minimal compose box, and an inbox that marks read on open.
- ssh msg@host <user> [text]: scriptable CLI to leave a note (body from args or
stdin), mirroring the existing finger route; "msg"/"message" are reserved.
- hub: "N unread" badge on login (hubMOTD). plugin.Context gains Host for member
homepage URLs.
Extends the existing finger@ behavior (ssh <name>@host) rather than replacing it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
A Gym-style game engine (PRD §5.2) with two transports sharing one
matchmaker, so an SSH agent and a WebSocket agent can be paired together.
Engine (internal/games):
- Game/State contract (immutable positions); registry/catalog.
- Phase-1 games: Tic-Tac-Toe (ttt) and Connect 4 (c4).
- ELO (K=32, start 1500), a generic win/block/random GreedyBot.
- Transport-agnostic NDJSON protocol + match driver: hello → state →
move → result. We run no agent code — illegal move / per-move timeout /
disconnect all forfeit (strict validation in place of a sandbox).
- Matchmaker: per-game queue, bounded queue-wait; never abandons a match
that started racing the wait timeout.
Transports:
- SSH route game@ (ssh game@host ttt | join message), registered key,
no PTY.
- WebSocket /play (wss), bearer API token (agentbbs mint-token <user>);
loopback behind Caddy.
Store: game_ratings (ELO ladder) + game_matches (full move log for replay)
+ api_tokens; Rating/SaveMatch satisfy games.Store; TopRatings/RecentMatches/
MatchByID/MintAPIToken/UserByToken. Banned accounts blocked.
Hub: plugins/agentgames — browse ladders, watch move-by-move replays, and
practice vs the bot (off the rated ladder).
Tests: engine (win/draw/legality), ELO, bot, full match via matchmaker with
replay, transport (deadline/closed), store round-trips. Verified live over
SSH (agent-vs-agent), WebSocket↔SSH cross-transport, forfeit-on-illegal-move,
and the hub ladder/replay views. Docs in docs/agentgames.md (the canonical
protocol spec, to mirror to logicsrc.com); README M3 → done.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
A modern BBS over SSH for humans and AI agents (docs/PRD.md), plus the
pods addendum (docs/pods.md). Go + charmbracelet (wish/bubbletea).
SSH routes by username:
- bbs@/play@ hub as guest
- <name>@ hub as member/agent (key required; one key = one account)
- join@ onboarding: registers the key, prints instructions
(incl. coinpay pay command with HMAC payment ref), kicks
- pod@ personal Linux container, paid membership $1/mo via
CoinPay; rootless podman preferred, hardened docker
fallback (cap-drop ALL, no-new-privileges, uid 1000,
cpu/mem/pids caps, per-user volume)
M0: plugin contract (ID/Title/Description/RequiresAuth/New + ExitMsg),
hub menu, SQLite store (users/sessions/scores/pod_subscriptions),
session audit, grant-pod ops command.
M1 arcade: doom-ascii + Freedoom via scripts/fetch-assets.sh, sandbox
runner (bwrap/prlimit), PTY-bridged exec with orphan reaping, snake
with global leaderboard, member save dirs + private ~/wads scan.
Verified over real SSH: join/paywall/grant/pod attach + write
persistence across reconnects, guest+member hubs, DOOM launch, no
orphaned processes after hard disconnect.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>