agentbbs/plugins/arcade/board.go
Anthony Ettinger e0a267e343
Fix/pod public html bind mount (#30)
* feat(pods/admin): root admin alias, default-caps cleanup, pod rebuild script

- auth: add `root` as an admin-console route alias (alongside admin/sysop);
  still gated by $AGENTBBS_ADMINS — the name confers nothing on its own.
- pods: drop the now-redundant tuneApt apt-sandbox hack. Rootless podman keeps
  its default capability set, so apt/chown/su work without disabling the
  download sandbox.
- scripts/rebuild-pods.sh: recreate all member pods (keeps home volumes) so
  they pick up the current container profile on next `ssh pod@`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* feat(arcade,ui): 80s arcade classics + shared menu theme

Arcade games (PRD §5.1), generalizing the sandboxed-PTY DOOM path into an
external-game registry: Space Invaders (nInvaders), Pac-Man (pacman4console),
Tetris (tint/vitetris), Moon Patrol (moon-buggy). Binaries resolve from
assets/bin, PATH, then /usr/games, so a distro install or a hand-built binary
lights each game up; missing games are skipped with a discovery hint. Installed
on the host via `scripts/fetch-assets.sh --arcade` (apt), wired into setup.sh
behind FETCH_ARCADE (default on).

UI: new shared ui.Theme.MenuItem widget (accent cursor + badge, description
shown only for the focused row) adopted by the hub and arcade menus; the hub
groups rows under Features/Sessions headers and the arcade under
DOOM/ARCADE/BUILT-IN.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 08:06:32 -07:00

58 lines
1.3 KiB
Go

package arcade
import (
"fmt"
tea "github.com/charmbracelet/bubbletea"
"github.com/profullstack/agentbbs/internal/plugin"
"github.com/profullstack/agentbbs/internal/store"
"github.com/profullstack/agentbbs/internal/ui"
)
// board renders the global top scores (PRD §5.1 leaderboards).
type board struct {
ctx plugin.Context
scores []store.Score
err error
}
func newBoard(ctx plugin.Context) *board { return &board{ctx: ctx} }
func (b *board) Init() tea.Cmd {
return func() tea.Msg {
scores, err := b.ctx.Store.TopScores("snake", 10)
return boardMsg{scores: scores, err: err}
}
}
type boardMsg struct {
scores []store.Score
err error
}
func (b *board) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case boardMsg:
b.scores, b.err = msg.scores, msg.err
case tea.KeyMsg:
return b, back
}
return b, nil
}
func (b *board) View() string {
s := theme.Title("Leaderboard — snake") + "\n\n"
switch {
case b.err != nil:
s += ui.Danger.Render("error: " + b.err.Error())
case len(b.scores) == 0:
s += ui.Dim.Render("no scores yet — be the first")
default:
for i, sc := range b.scores {
s += fmt.Sprintf("%2d. %-20s %6d\n", i+1, sc.User, sc.Score)
}
}
s += "\n" + ui.KeyBar("any-key return to menu")
return ui.Frame.Render(s)
}