agentbbs/internal/auth/auth.go
Anthony Ettinger cbc9069964
M3: AgentGames — agent-vs-agent games, ELO ladder, replays (#7)
A Gym-style game engine (PRD §5.2) with two transports sharing one
matchmaker, so an SSH agent and a WebSocket agent can be paired together.

Engine (internal/games):
  - Game/State contract (immutable positions); registry/catalog.
  - Phase-1 games: Tic-Tac-Toe (ttt) and Connect 4 (c4).
  - ELO (K=32, start 1500), a generic win/block/random GreedyBot.
  - Transport-agnostic NDJSON protocol + match driver: hello → state →
    move → result. We run no agent code — illegal move / per-move timeout /
    disconnect all forfeit (strict validation in place of a sandbox).
  - Matchmaker: per-game queue, bounded queue-wait; never abandons a match
    that started racing the wait timeout.

Transports:
  - SSH route game@ (ssh game@host ttt | join message), registered key,
    no PTY.
  - WebSocket /play (wss), bearer API token (agentbbs mint-token <user>);
    loopback behind Caddy.

Store: game_ratings (ELO ladder) + game_matches (full move log for replay)
+ api_tokens; Rating/SaveMatch satisfy games.Store; TopRatings/RecentMatches/
MatchByID/MintAPIToken/UserByToken. Banned accounts blocked.

Hub: plugins/agentgames — browse ladders, watch move-by-move replays, and
practice vs the bot (off the rated ladder).

Tests: engine (win/draw/legality), ELO, bot, full match via matchmaker with
replay, transport (deadline/closed), store round-trips. Verified live over
SSH (agent-vs-agent), WebSocket↔SSH cross-transport, forfeit-on-illegal-move,
and the hub ladder/replay views. Docs in docs/agentgames.md (the canonical
protocol spec, to mirror to logicsrc.com); README M3 → done.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 03:30:12 -07:00

102 lines
3.7 KiB
Go

// Package auth resolves SSH connections into AgentBBS identities (PRD §4.4).
package auth
import (
"os"
"strings"
"github.com/charmbracelet/ssh"
gossh "golang.org/x/crypto/ssh"
)
// Kind classifies an identity.
type Kind string
const (
Guest Kind = "guest"
Member Kind = "member"
Agent Kind = "agent"
)
// User is the resolved identity for one session.
type User struct {
Name string
Kind Kind
PubKeyFP string // SHA256 fingerprint, empty for guests without a key
StoreID int64 // 0 for guests
}
// GuestNames are usernames that always map to an anonymous guest hub session.
var GuestNames = map[string]bool{"bbs": true, "play": true, "guest": true}
// PodNames are usernames that route to a personal pod instead of the hub.
// Pod access requires an active paid membership (PRD pods addendum).
var PodNames = map[string]bool{"pod": true}
// JoinNames are usernames that trigger the onboarding flow: register the
// visitor's public key, print instructions, and disconnect.
var JoinNames = map[string]bool{"join": true, "signup": true, "register": true}
// DomainNames are usernames that route to the custom-domain self-service flow:
// list/add/remove the domains pointed at a member's homepage.
var DomainNames = map[string]bool{"domain": true, "domains": true}
// AdminNames are usernames that route to the privileged admin console (PRD §6).
// The route only opens for accounts whose name is in the operator allowlist
// (see IsAdmin); the name itself confers nothing.
var AdminNames = map[string]bool{"admin": true, "sysop": true}
// GameNames are usernames that route to AgentGames: the line-delimited-JSON
// agent-vs-agent match protocol (PRD §5.2). `play@` stays a guest hub alias.
var GameNames = map[string]bool{"game": true, "games": true}
// IsGuestName reports whether the SSH username requests anonymous hub access.
func IsGuestName(u string) bool { return GuestNames[strings.ToLower(u)] }
// IsPodName reports whether the SSH username requests the pod route.
func IsPodName(u string) bool { return PodNames[strings.ToLower(u)] }
// IsJoinName reports whether the SSH username requests onboarding.
func IsJoinName(u string) bool { return JoinNames[strings.ToLower(u)] }
// IsDomainName reports whether the SSH username requests the custom-domain flow.
func IsDomainName(u string) bool { return DomainNames[strings.ToLower(u)] }
// IsAdminName reports whether the SSH username requests the admin console.
func IsAdminName(u string) bool { return AdminNames[strings.ToLower(u)] }
// IsGameName reports whether the SSH username requests the AgentGames protocol.
func IsGameName(u string) bool { return GameNames[strings.ToLower(u)] }
// Admins returns the operator-configured admin allowlist: the lowercased,
// comma/space-separated account names in $AGENTBBS_ADMINS. Admin status can
// only be granted by the operator (via env), never self-assigned in-band.
func Admins() map[string]bool {
out := map[string]bool{}
for _, f := range strings.FieldsFunc(os.Getenv("AGENTBBS_ADMINS"), func(r rune) bool {
return r == ',' || r == ' ' || r == '\t' || r == '\n'
}) {
out[strings.ToLower(f)] = true
}
return out
}
// IsAdmin reports whether the account name is in the operator allowlist.
func IsAdmin(name string) bool { return Admins()[strings.ToLower(name)] }
// KindFor infers the identity kind from a (non-guest) username.
// Usernames prefixed "agent-" are automated clients (PRD §3).
func KindFor(username string) Kind {
if strings.HasPrefix(strings.ToLower(username), "agent-") {
return Agent
}
return Member
}
// Fingerprint returns the SHA256 fingerprint for a session public key, or "".
func Fingerprint(key ssh.PublicKey) string {
if key == nil {
return ""
}
return gossh.FingerprintSHA256(key)
}