mirror of
https://github.com/profullstack/agentbbs.git
synced 2026-08-13 22:37:28 +00:00
* feat(pods/admin): root admin alias, default-caps cleanup, pod rebuild script - auth: add `root` as an admin-console route alias (alongside admin/sysop); still gated by $AGENTBBS_ADMINS — the name confers nothing on its own. - pods: drop the now-redundant tuneApt apt-sandbox hack. Rootless podman keeps its default capability set, so apt/chown/su work without disabling the download sandbox. - scripts/rebuild-pods.sh: recreate all member pods (keeps home volumes) so they pick up the current container profile on next `ssh pod@`. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(arcade,ui): 80s arcade classics + shared menu theme Arcade games (PRD §5.1), generalizing the sandboxed-PTY DOOM path into an external-game registry: Space Invaders (nInvaders), Pac-Man (pacman4console), Tetris (tint/vitetris), Moon Patrol (moon-buggy). Binaries resolve from assets/bin, PATH, then /usr/games, so a distro install or a hand-built binary lights each game up; missing games are skipped with a discovery hint. Installed on the host via `scripts/fetch-assets.sh --arcade` (apt), wired into setup.sh behind FETCH_ARCADE (default on). UI: new shared ui.Theme.MenuItem widget (accent cursor + badge, description shown only for the focused row) adopted by the hub and arcade menus; the hub groups rows under Features/Sessions headers and the arcade under DOOM/ARCADE/BUILT-IN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
308 lines
9.2 KiB
Go
308 lines
9.2 KiB
Go
// Package arcade is the flagship plugin (PRD §5.1): classic terminal games.
|
|
// DOOM and the 80s arcade classics (Space Invaders, Pac-Man, Tetris, Moon
|
|
// Patrol) run as sandboxed external binaries on a real PTY; built-in TUI games
|
|
// (snake) feed the global leaderboards.
|
|
package arcade
|
|
|
|
import (
|
|
"os"
|
|
"os/exec"
|
|
"path/filepath"
|
|
"strings"
|
|
|
|
tea "github.com/charmbracelet/bubbletea"
|
|
|
|
"github.com/profullstack/agentbbs/internal/auth"
|
|
"github.com/profullstack/agentbbs/internal/plugin"
|
|
"github.com/profullstack/agentbbs/internal/ui"
|
|
)
|
|
|
|
type Plugin struct{}
|
|
|
|
func (Plugin) ID() string { return "arcade" }
|
|
func (Plugin) Title() string { return "Arcade" }
|
|
func (Plugin) Description() string { return "DOOM, Space Invaders, Pac-Man, Tetris, snake & leaderboards" }
|
|
func (Plugin) RequiresAuth() bool { return false }
|
|
|
|
func (Plugin) New(user auth.User, ctx plugin.Context) tea.Model {
|
|
return newMenu(user, ctx)
|
|
}
|
|
|
|
// extGame is an 80s arcade classic launched as a sandboxed subprocess on a real
|
|
// PTY — the doom-ascii pattern, generalized. The binary is resolved from the
|
|
// platform assets dir first, then the host PATH and the well-known distro game
|
|
// dirs, so either `scripts/fetch-assets.sh --arcade` (distro install) or a
|
|
// hand-built binary dropped in assets/bin makes the game appear in the menu.
|
|
type extGame struct {
|
|
id string // stable id; also the per-user save subdir under arcade/
|
|
label string // menu label
|
|
desc string // one-line menu description
|
|
bins []string // candidate binary names (first that resolves wins)
|
|
args []string // launch args (most need none)
|
|
}
|
|
|
|
// extGames is the arcade catalog of external classics, in menu order.
|
|
var extGames = []extGame{
|
|
{id: "invaders", label: "Space Invaders", desc: "nInvaders — shoot the descending alien fleet", bins: []string{"ninvaders", "nInvaders"}},
|
|
{id: "pacman", label: "Pac-Man", desc: "pacman4console — clear the maze, dodge the ghosts", bins: []string{"pacman4console"}},
|
|
{id: "tetris", label: "Tetris", desc: "tint — stack the falling tetrominoes", bins: []string{"tint", "vitetris", "tetris"}},
|
|
{id: "moonpatrol", label: "Moon Patrol", desc: "moon-buggy — jump the craters across the lunar surface", bins: []string{"moon-buggy"}},
|
|
}
|
|
|
|
// gameDirs are the well-known locations distro packages drop game binaries.
|
|
// Debian/Ubuntu put them in /usr/games, which is usually off the daemon's PATH,
|
|
// so we probe these explicitly in addition to exec.LookPath.
|
|
var gameDirs = []string{"/usr/games", "/usr/local/games", "/usr/local/bin", "/usr/bin"}
|
|
|
|
// entry is one row in the arcade menu.
|
|
type entry struct {
|
|
section string
|
|
label string
|
|
desc string
|
|
run func(m *menu) (tea.Model, tea.Cmd)
|
|
}
|
|
|
|
type menu struct {
|
|
user auth.User
|
|
ctx plugin.Context
|
|
entries []entry
|
|
cursor int
|
|
width int
|
|
height int
|
|
note string
|
|
child tea.Model // snake / leaderboard take over here
|
|
}
|
|
|
|
var theme = ui.New(ui.Gold)
|
|
|
|
func newMenu(user auth.User, ctx plugin.Context) *menu {
|
|
m := &menu{user: user, ctx: ctx}
|
|
|
|
// --- DOOM (per WAD) ---
|
|
for _, wad := range findWADs(ctx, user) {
|
|
wad := wad
|
|
m.entries = append(m.entries, entry{
|
|
section: "DOOM",
|
|
label: "DOOM — " + filepath.Base(wad),
|
|
desc: "doom-ascii in a sandbox (24-bit color terminal recommended)",
|
|
run: func(m *menu) (tea.Model, tea.Cmd) { return m, m.launchDoom(wad) },
|
|
})
|
|
}
|
|
if doomBin(ctx) == "" {
|
|
m.entries = append(m.entries, entry{
|
|
section: "DOOM",
|
|
label: "DOOM — not installed",
|
|
desc: "run scripts/fetch-assets.sh on the host to build doom-ascii + Freedoom",
|
|
run: func(m *menu) (tea.Model, tea.Cmd) { m.note = "assets missing on host"; return m, nil },
|
|
})
|
|
}
|
|
|
|
// --- arcade classics (external binaries) ---
|
|
var arcadeFound bool
|
|
for _, g := range extGames {
|
|
g := g
|
|
if resolveBin(ctx, g.bins) == "" {
|
|
continue
|
|
}
|
|
arcadeFound = true
|
|
m.entries = append(m.entries, entry{
|
|
section: "ARCADE",
|
|
label: g.label,
|
|
desc: g.desc,
|
|
run: func(m *menu) (tea.Model, tea.Cmd) { return m, m.launchExt(g) },
|
|
})
|
|
}
|
|
if !arcadeFound {
|
|
m.entries = append(m.entries, entry{
|
|
section: "ARCADE",
|
|
label: "Arcade classics — not installed",
|
|
desc: "run scripts/fetch-assets.sh --arcade on the host (Space Invaders, Pac-Man, Tetris, Moon Patrol)",
|
|
run: func(m *menu) (tea.Model, tea.Cmd) { m.note = "arcade binaries missing on host"; return m, nil },
|
|
})
|
|
}
|
|
|
|
// --- built-in (leaderboard-backed) ---
|
|
m.entries = append(m.entries,
|
|
entry{
|
|
section: "BUILT-IN",
|
|
label: "Snake",
|
|
desc: "built-in; high scores hit the global leaderboard",
|
|
run: func(m *menu) (tea.Model, tea.Cmd) {
|
|
m.child = newSnake(m.user, m.ctx, m.width, m.height)
|
|
return m, m.child.Init()
|
|
},
|
|
},
|
|
entry{
|
|
section: "BUILT-IN",
|
|
label: "Leaderboard",
|
|
desc: "global top scores",
|
|
run: func(m *menu) (tea.Model, tea.Cmd) {
|
|
m.child = newBoard(m.ctx)
|
|
return m, m.child.Init()
|
|
},
|
|
},
|
|
)
|
|
return m
|
|
}
|
|
|
|
// findWADs lists platform WADs plus the member's own ~/wads (PRD §5.1, §9.1).
|
|
func findWADs(ctx plugin.Context, user auth.User) []string {
|
|
if doomBin(ctx) == "" {
|
|
return nil
|
|
}
|
|
var out []string
|
|
dirs := []string{filepath.Join(ctx.AssetsDir, "wads")}
|
|
if user.Kind != auth.Guest && ctx.DataDir != "" {
|
|
dirs = append(dirs, filepath.Join(ctx.DataDir, "wads"))
|
|
}
|
|
for _, dir := range dirs {
|
|
matches, _ := filepath.Glob(filepath.Join(dir, "*.wad"))
|
|
matchesUpper, _ := filepath.Glob(filepath.Join(dir, "*.WAD"))
|
|
out = append(out, append(matches, matchesUpper...)...)
|
|
}
|
|
return out
|
|
}
|
|
|
|
func doomBin(ctx plugin.Context) string {
|
|
p := filepath.Join(ctx.AssetsDir, "bin", "doom_ascii")
|
|
if _, err := os.Stat(p); err == nil {
|
|
return p
|
|
}
|
|
return ""
|
|
}
|
|
|
|
// resolveBin finds the first candidate binary that exists: bundled in the
|
|
// platform assets dir, on PATH, or in a well-known distro game dir.
|
|
func resolveBin(ctx plugin.Context, names []string) string {
|
|
for _, n := range names {
|
|
if p := filepath.Join(ctx.AssetsDir, "bin", n); isExec(p) {
|
|
return p
|
|
}
|
|
if p, err := exec.LookPath(n); err == nil {
|
|
return p
|
|
}
|
|
for _, d := range gameDirs {
|
|
if p := filepath.Join(d, n); isExec(p) {
|
|
return p
|
|
}
|
|
}
|
|
}
|
|
return ""
|
|
}
|
|
|
|
func isExec(p string) bool {
|
|
fi, err := os.Stat(p)
|
|
return err == nil && !fi.IsDir() && fi.Mode()&0o111 != 0
|
|
}
|
|
|
|
// workDir returns the writable per-game save dir: a stable path for members,
|
|
// a throwaway temp dir for guests.
|
|
func (m *menu) workDir(sub string) string {
|
|
if m.ctx.DataDir == "" {
|
|
d, _ := os.MkdirTemp("", "agentbbs-guest-"+strings.ReplaceAll(sub, "/", "-")+"-")
|
|
return d
|
|
}
|
|
d := filepath.Join(m.ctx.DataDir, "arcade", sub)
|
|
_ = os.MkdirAll(d, 0o755)
|
|
return d
|
|
}
|
|
|
|
// launchDoom suspends the TUI and bridges the session to a sandboxed
|
|
// doom-ascii on a real PTY. Savegames land in the per-user work dir.
|
|
func (m *menu) launchDoom(wad string) tea.Cmd {
|
|
bin := doomBin(m.ctx)
|
|
work := m.workDir(filepath.Join("doom", strings.TrimSuffix(filepath.Base(wad), filepath.Ext(wad))))
|
|
cmd := m.ctx.Sandbox.Command(work, bin, "-iwad", wad)
|
|
return tea.Exec(newPtyExec(cmd, m.width, m.height), func(err error) tea.Msg {
|
|
return gameDoneMsg{name: "DOOM", err: err}
|
|
})
|
|
}
|
|
|
|
// launchExt suspends the TUI and bridges the session to a sandboxed arcade
|
|
// classic on a real PTY (the generalized doom path).
|
|
func (m *menu) launchExt(g extGame) tea.Cmd {
|
|
bin := resolveBin(m.ctx, g.bins)
|
|
if bin == "" { // raced with an uninstall; surface rather than exec ""
|
|
m.note = g.label + " is no longer installed on the host"
|
|
return nil
|
|
}
|
|
work := m.workDir(g.id)
|
|
cmd := m.ctx.Sandbox.Command(work, bin, g.args...)
|
|
return tea.Exec(newPtyExec(cmd, m.width, m.height), func(err error) tea.Msg {
|
|
return gameDoneMsg{name: g.label, err: err}
|
|
})
|
|
}
|
|
|
|
type gameDoneMsg struct {
|
|
name string
|
|
err error
|
|
}
|
|
|
|
func (m *menu) Init() tea.Cmd { return nil }
|
|
|
|
func (m *menu) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
|
|
if ws, ok := msg.(tea.WindowSizeMsg); ok {
|
|
m.width, m.height = ws.Width, ws.Height
|
|
}
|
|
if m.child != nil {
|
|
if _, ok := msg.(backMsg); ok {
|
|
m.child = nil
|
|
return m, nil
|
|
}
|
|
next, cmd := m.child.Update(msg)
|
|
m.child = next
|
|
return m, cmd
|
|
}
|
|
switch msg := msg.(type) {
|
|
case gameDoneMsg:
|
|
if msg.err != nil {
|
|
m.note = msg.name + " exited: " + msg.err.Error()
|
|
}
|
|
return m, nil
|
|
case tea.KeyMsg:
|
|
m.note = ""
|
|
switch msg.String() {
|
|
case "q", "esc":
|
|
return m, plugin.Exit
|
|
case "up", "k":
|
|
if m.cursor > 0 {
|
|
m.cursor--
|
|
}
|
|
case "down", "j":
|
|
if m.cursor < len(m.entries)-1 {
|
|
m.cursor++
|
|
}
|
|
case "enter":
|
|
return m.entries[m.cursor].run(m)
|
|
}
|
|
}
|
|
return m, nil
|
|
}
|
|
|
|
func (m *menu) View() string {
|
|
if m.child != nil {
|
|
return m.child.View()
|
|
}
|
|
s := theme.Title("Arcade") + ui.Dim.Render(" · classic terminal games, sandboxed") + "\n\n"
|
|
prevSection := ""
|
|
for i, e := range m.entries {
|
|
if e.section != prevSection {
|
|
if prevSection != "" {
|
|
s += "\n"
|
|
}
|
|
s += theme.Section(e.section) + "\n"
|
|
prevSection = e.section
|
|
}
|
|
s += theme.MenuItem(i == m.cursor, e.label, "", e.desc)
|
|
}
|
|
s += "\n" + ui.KeyBar("↑/↓ move · enter play · q back to hub")
|
|
if m.note != "" {
|
|
s += "\n" + ui.Danger.Render(m.note)
|
|
}
|
|
return ui.Frame.Render(s)
|
|
}
|
|
|
|
// backMsg returns from a child (snake/leaderboard) to the arcade menu.
|
|
type backMsg struct{}
|
|
|
|
func back() tea.Msg { return backMsg{} }
|