agentbbs/plugins/arcade/arcade.go
Anthony Ettinger b51fa5c0e6
Add himalaya + meli mail clients and Shedding Snake arcade game (#88)
Mail clients (internal/mailclients): launch himalaya and meli as
alternatives to the built-in AgentMail reader, pointed at the member's
mailbox with the same master IMAP / loopback-SMTP creds. They run
host-side (secrets never enter a pod), from a throwaway per-session
config that is deleted on exit; operators can override the config
template and argv via env. Wired into the hub ("Mail · Himalaya/Meli",
locked when the binary is absent) and the mail@ route
(ssh -t mail@host himalaya|meli).

Shedding Snake (plugins/arcade): a molting twist on Snake inspired by
cha.rlie.co/shedding-snake. The snake barely grows — each apple sheds
its whole body as a permanent field of scales you must not bite. Walls
wrap, speed ramps up, scales age fresh-teal → dusty-gray, and molt
counts feed a global "shedsnake" leaderboard. Grace period lets you
slither off a fresh molt.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 02:30:12 -07:00

367 lines
11 KiB
Go

// Package arcade is the flagship plugin (PRD §5.1): classic terminal games.
// DOOM and the 80s arcade classics (Space Invaders, Pac-Man, Tetris, Moon
// Patrol) run as sandboxed external binaries on a real PTY; built-in TUI games
// (snake, hangman) feed the global leaderboards.
package arcade
import (
"os"
"os/exec"
"path/filepath"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/profullstack/agentbbs/internal/auth"
"github.com/profullstack/agentbbs/internal/plugin"
"github.com/profullstack/agentbbs/internal/ui"
)
type Plugin struct{}
func (Plugin) ID() string { return "arcade" }
func (Plugin) Title() string { return "Arcade" }
func (Plugin) Description() string {
return "DOOM, Space Invaders, Pac-Man, Tetris, snake, hangman & leaderboards"
}
func (Plugin) RequiresAuth() bool { return false }
func (Plugin) New(user auth.User, ctx plugin.Context) tea.Model {
return newMenu(user, ctx)
}
// extGame is an 80s arcade classic launched as a sandboxed subprocess on a real
// PTY — the doom-ascii pattern, generalized. The binary is resolved from the
// platform assets dir first, then the host PATH and the well-known distro game
// dirs, so either `scripts/fetch-assets.sh --arcade` (distro install) or a
// hand-built binary dropped in assets/bin makes the game appear in the menu.
type extGame struct {
id string // stable id; also the per-user save subdir under arcade/
label string // menu label
desc string // one-line menu description
bins []string // candidate binary names (first that resolves wins)
args []string // launch args (most need none)
}
// extGames is the arcade catalog of external classics, in menu order.
var extGames = []extGame{
{id: "invaders", label: "Space Invaders", desc: "nInvaders — shoot the descending alien fleet", bins: []string{"ninvaders", "nInvaders"}},
{id: "pacman", label: "Pac-Man", desc: "pacman4console — clear the maze, dodge the ghosts", bins: []string{"pacman4console"}},
{id: "tetris", label: "Tetris", desc: "tint — stack the falling tetrominoes", bins: []string{"tint", "vitetris", "tetris"}},
{id: "moonpatrol", label: "Moon Patrol", desc: "moon-buggy — jump the craters across the lunar surface", bins: []string{"moon-buggy"}},
}
// gameDirs are the well-known locations distro packages drop game binaries.
// Debian/Ubuntu put them in /usr/games, which is usually off the daemon's PATH,
// so we probe these explicitly in addition to exec.LookPath.
var gameDirs = []string{"/usr/games", "/usr/local/games", "/usr/local/bin", "/usr/bin"}
// entry is one row in the arcade menu.
type entry struct {
section string
label string
desc string
run func(m *menu) (tea.Model, tea.Cmd)
}
type menu struct {
user auth.User
ctx plugin.Context
entries []entry
cursor int
width int
height int
note string
child tea.Model // snake / leaderboard take over here
}
var theme = ui.New(ui.Gold)
func newMenu(user auth.User, ctx plugin.Context) *menu {
m := &menu{user: user, ctx: ctx}
// --- DOOM (per WAD) ---
for _, wad := range findWADs(ctx, user) {
wad := wad
m.entries = append(m.entries, entry{
section: "DOOM",
label: "DOOM — " + filepath.Base(wad),
desc: "doom-ascii in a sandbox (24-bit color terminal recommended)",
run: func(m *menu) (tea.Model, tea.Cmd) { return m, m.launchDoom(wad) },
})
}
if doomBin(ctx) == "" {
m.entries = append(m.entries, entry{
section: "DOOM",
label: "DOOM — not installed",
desc: "run scripts/fetch-assets.sh on the host to build doom-ascii + Freedoom",
run: func(m *menu) (tea.Model, tea.Cmd) { m.note = "assets missing on host"; return m, nil },
})
}
// --- arcade classics (external binaries) ---
var arcadeFound bool
for _, g := range extGames {
g := g
if resolveBin(ctx, g.bins) == "" {
continue
}
arcadeFound = true
m.entries = append(m.entries, entry{
section: "ARCADE",
label: g.label,
desc: g.desc,
run: func(m *menu) (tea.Model, tea.Cmd) { return m, m.launchExt(g) },
})
}
if !arcadeFound {
m.entries = append(m.entries, entry{
section: "ARCADE",
label: "Arcade classics — not installed",
desc: "run scripts/fetch-assets.sh --arcade on the host (Space Invaders, Pac-Man, Tetris, Moon Patrol)",
run: func(m *menu) (tea.Model, tea.Cmd) { m.note = "arcade binaries missing on host"; return m, nil },
})
}
// --- built-in (leaderboard-backed) ---
m.entries = append(m.entries,
entry{
section: "BUILT-IN",
label: "Snake",
desc: "built-in; high scores hit the global leaderboard",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newSnake(m.user, m.ctx, m.width, m.height)
return m, m.child.Init()
},
},
entry{
section: "BUILT-IN",
label: "Shedding Snake",
desc: "snake that molts — every apple sheds your skin as obstacles; walls wrap",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newShedSnake(m.user, m.ctx, m.width, m.height)
return m, m.child.Init()
},
},
entry{
section: "BUILT-IN",
label: "Hangman",
desc: "built-in word game; high scores hit the global leaderboard",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newHangman(m.user, m.ctx)
return m, m.child.Init()
},
},
entry{
section: "BUILT-IN",
label: "Leaderboard — Snake",
desc: "global top snake scores",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newBoard(m.ctx, "snake")
return m, m.child.Init()
},
},
entry{
section: "BUILT-IN",
label: "Leaderboard — Shedding Snake",
desc: "global top molt counts",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newBoard(m.ctx, "shedsnake")
return m, m.child.Init()
},
},
entry{
section: "BUILT-IN",
label: "Leaderboard — Hangman",
desc: "global top hangman scores",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newBoard(m.ctx, "hangman")
return m, m.child.Init()
},
},
)
return m
}
// findWADs lists platform WADs plus the member's own ~/wads (PRD §5.1, §9.1).
func findWADs(ctx plugin.Context, user auth.User) []string {
if doomBin(ctx) == "" {
return nil
}
var out []string
dirs := []string{filepath.Join(ctx.AssetsDir, "wads")}
if user.Kind != auth.Guest && ctx.DataDir != "" {
dirs = append(dirs, filepath.Join(ctx.DataDir, "wads"))
}
for _, dir := range dirs {
matches, _ := filepath.Glob(filepath.Join(dir, "*.wad"))
matchesUpper, _ := filepath.Glob(filepath.Join(dir, "*.WAD"))
out = append(out, append(matches, matchesUpper...)...)
}
return out
}
func doomBin(ctx plugin.Context) string {
p := filepath.Join(ctx.AssetsDir, "bin", "doom_ascii")
if _, err := os.Stat(p); err == nil {
return p
}
return ""
}
// resolveBin finds the first candidate binary that exists: bundled in the
// platform assets dir, on PATH, or in a well-known distro game dir.
func resolveBin(ctx plugin.Context, names []string) string {
for _, n := range names {
if p := filepath.Join(ctx.AssetsDir, "bin", n); isExec(p) {
return p
}
if p, err := exec.LookPath(n); err == nil {
return p
}
for _, d := range gameDirs {
if p := filepath.Join(d, n); isExec(p) {
return p
}
}
}
return ""
}
func isExec(p string) bool {
fi, err := os.Stat(p)
return err == nil && !fi.IsDir() && fi.Mode()&0o111 != 0
}
// workDir returns the writable per-game save dir: a stable path for members,
// a throwaway temp dir for guests.
func (m *menu) workDir(sub string) string {
if m.ctx.DataDir == "" {
d, _ := os.MkdirTemp("", "agentbbs-guest-"+strings.ReplaceAll(sub, "/", "-")+"-")
return d
}
d := filepath.Join(m.ctx.DataDir, "arcade", sub)
_ = os.MkdirAll(d, 0o755)
return d
}
// gameEnv is the minimal environment handed to a sandboxed game. It does NOT
// inherit the daemon's environment (which carries operator secrets like
// COINPAY_API_KEY) — a third-party game binary has no business seeing those.
// TERM comes from the client PTY so ncurses games (Space Invaders, Pac-Man,
// Tetris, Moon Patrol) can open the terminal; without it initscr() fails with
// "Error opening terminal" and the game exits before drawing a frame.
func (m *menu) gameEnv(work string) []string {
term := m.ctx.Term
if term == "" {
term = "xterm-256color" // sane default if the client didn't request a PTY type
}
return []string{
"TERM=" + term,
"PATH=/usr/games:/usr/local/games:/usr/local/bin:/usr/bin:/bin",
"HOME=" + work,
"LANG=C.UTF-8", // unicode box-drawing for the ncurses games
}
}
// launchDoom suspends the TUI and bridges the session to a sandboxed
// doom-ascii on a real PTY. Savegames land in the per-user work dir.
func (m *menu) launchDoom(wad string) tea.Cmd {
bin := doomBin(m.ctx)
work := m.workDir(filepath.Join("doom", strings.TrimSuffix(filepath.Base(wad), filepath.Ext(wad))))
cmd := m.ctx.Sandbox.Command(work, bin, "-iwad", wad)
cmd.Env = m.gameEnv(work)
return tea.Exec(newPtyExec(cmd, m.width, m.height), func(err error) tea.Msg {
return gameDoneMsg{name: "DOOM", err: err}
})
}
// launchExt suspends the TUI and bridges the session to a sandboxed arcade
// classic on a real PTY (the generalized doom path).
func (m *menu) launchExt(g extGame) tea.Cmd {
bin := resolveBin(m.ctx, g.bins)
if bin == "" { // raced with an uninstall; surface rather than exec ""
m.note = g.label + " is no longer installed on the host"
return nil
}
work := m.workDir(g.id)
cmd := m.ctx.Sandbox.Command(work, bin, g.args...)
cmd.Env = m.gameEnv(work)
return tea.Exec(newPtyExec(cmd, m.width, m.height), func(err error) tea.Msg {
return gameDoneMsg{name: g.label, err: err}
})
}
type gameDoneMsg struct {
name string
err error
}
func (m *menu) Init() tea.Cmd { return nil }
func (m *menu) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if ws, ok := msg.(tea.WindowSizeMsg); ok {
m.width, m.height = ws.Width, ws.Height
}
if m.child != nil {
if _, ok := msg.(backMsg); ok {
m.child = nil
return m, nil
}
next, cmd := m.child.Update(msg)
m.child = next
return m, cmd
}
switch msg := msg.(type) {
case gameDoneMsg:
if msg.err != nil {
m.note = msg.name + " exited: " + msg.err.Error()
}
return m, nil
case tea.KeyMsg:
m.note = ""
switch msg.String() {
case "q", "esc":
return m, plugin.Exit
case "up", "k":
if m.cursor > 0 {
m.cursor--
}
case "down", "j":
if m.cursor < len(m.entries)-1 {
m.cursor++
}
case "enter":
return m.entries[m.cursor].run(m)
}
}
return m, nil
}
func (m *menu) View() string {
if m.child != nil {
return m.child.View()
}
s := theme.Title("Arcade") + ui.Dim.Render(" · classic terminal games, sandboxed") + "\n\n"
prevSection := ""
for i, e := range m.entries {
if e.section != prevSection {
if prevSection != "" {
s += "\n"
}
s += theme.Section(e.section) + "\n"
prevSection = e.section
}
s += theme.MenuItem(i == m.cursor, e.label, "", e.desc)
}
s += "\n" + ui.KeyBar("↑/↓ move · enter play · q back to hub")
if m.note != "" {
s += "\n" + ui.Danger.Render(m.note)
}
return ui.Frame.Render(s)
}
// backMsg returns from a child (snake/leaderboard) to the arcade menu.
type backMsg struct{}
func back() tea.Msg { return backMsg{} }