agentbbs/plugins/arcade/arcade.go
Anthony Ettinger f3b085a08f AgentBBS: M0 core hub, M1 arcade, pods with CoinPay membership
A modern BBS over SSH for humans and AI agents (docs/PRD.md), plus the
pods addendum (docs/pods.md). Go + charmbracelet (wish/bubbletea).

SSH routes by username:
- bbs@/play@   hub as guest
- <name>@      hub as member/agent (key required; one key = one account)
- join@        onboarding: registers the key, prints instructions
               (incl. coinpay pay command with HMAC payment ref), kicks
- pod@         personal Linux container, paid membership $1/mo via
               CoinPay; rootless podman preferred, hardened docker
               fallback (cap-drop ALL, no-new-privileges, uid 1000,
               cpu/mem/pids caps, per-user volume)

M0: plugin contract (ID/Title/Description/RequiresAuth/New + ExitMsg),
hub menu, SQLite store (users/sessions/scores/pod_subscriptions),
session audit, grant-pod ops command.

M1 arcade: doom-ascii + Freedoom via scripts/fetch-assets.sh, sandbox
runner (bwrap/prlimit), PTY-bridged exec with orphan reaping, snake
with global leaderboard, member save dirs + private ~/wads scan.

Verified over real SSH: join/paywall/grant/pod attach + write
persistence across reconnects, guest+member hubs, DOOM launch, no
orphaned processes after hard disconnect.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 11:08:17 +00:00

201 lines
5.3 KiB
Go

// Package arcade is the flagship plugin (PRD §5.1): classic terminal games.
// DOOM runs as a sandboxed external binary (doom-ascii + Freedoom); built-in
// TUI games (snake) feed the global leaderboards.
package arcade
import (
"fmt"
"os"
"path/filepath"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/profullstack/agentbbs/internal/auth"
"github.com/profullstack/agentbbs/internal/plugin"
)
type Plugin struct{}
func (Plugin) ID() string { return "arcade" }
func (Plugin) Title() string { return "Arcade" }
func (Plugin) Description() string { return "DOOM (ASCII), snake, leaderboards" }
func (Plugin) RequiresAuth() bool { return false }
func (Plugin) New(user auth.User, ctx plugin.Context) tea.Model {
return newMenu(user, ctx)
}
// entry is one row in the arcade menu.
type entry struct {
label string
desc string
run func(m *menu) (tea.Model, tea.Cmd)
}
type menu struct {
user auth.User
ctx plugin.Context
entries []entry
cursor int
width int
height int
note string
child tea.Model // snake / leaderboard take over here
}
var (
tStyle = lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("#fbbf24"))
dStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("241"))
cStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#fbbf24"))
eStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("203"))
)
func newMenu(user auth.User, ctx plugin.Context) *menu {
m := &menu{user: user, ctx: ctx}
for _, wad := range findWADs(ctx, user) {
wad := wad
m.entries = append(m.entries, entry{
label: "DOOM — " + filepath.Base(wad),
desc: "doom-ascii in a sandbox (24-bit color terminal recommended)",
run: func(m *menu) (tea.Model, tea.Cmd) { return m, m.launchDoom(wad) },
})
}
if len(m.entries) == 0 {
m.entries = append(m.entries, entry{
label: "DOOM — not installed",
desc: "run scripts/fetch-assets.sh on the host to build doom-ascii + Freedoom",
run: func(m *menu) (tea.Model, tea.Cmd) { m.note = "assets missing on host"; return m, nil },
})
}
m.entries = append(m.entries,
entry{
label: "Snake",
desc: "built-in; high scores hit the global leaderboard",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newSnake(m.user, m.ctx, m.width, m.height)
return m, m.child.Init()
},
},
entry{
label: "Leaderboard",
desc: "global top scores",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newBoard(m.ctx)
return m, m.child.Init()
},
},
)
return m
}
// findWADs lists platform WADs plus the member's own ~/wads (PRD §5.1, §9.1).
func findWADs(ctx plugin.Context, user auth.User) []string {
if doomBin(ctx) == "" {
return nil
}
var out []string
dirs := []string{filepath.Join(ctx.AssetsDir, "wads")}
if user.Kind != auth.Guest && ctx.DataDir != "" {
dirs = append(dirs, filepath.Join(ctx.DataDir, "wads"))
}
for _, dir := range dirs {
matches, _ := filepath.Glob(filepath.Join(dir, "*.wad"))
matchesUpper, _ := filepath.Glob(filepath.Join(dir, "*.WAD"))
out = append(out, append(matches, matchesUpper...)...)
}
return out
}
func doomBin(ctx plugin.Context) string {
p := filepath.Join(ctx.AssetsDir, "bin", "doom_ascii")
if _, err := os.Stat(p); err == nil {
return p
}
return ""
}
// launchDoom suspends the TUI and bridges the session to a sandboxed
// doom-ascii on a real PTY. Savegames land in the per-user work dir.
func (m *menu) launchDoom(wad string) tea.Cmd {
bin := doomBin(m.ctx)
work := m.ctx.DataDir
if work == "" { // guests: throwaway saves
work, _ = os.MkdirTemp("", "agentbbs-guest-doom-")
} else {
work = filepath.Join(work, "doom", strings.TrimSuffix(filepath.Base(wad), filepath.Ext(wad)))
_ = os.MkdirAll(work, 0o755)
}
cmd := m.ctx.Sandbox.Command(work, bin, "-iwad", wad)
return tea.Exec(newPtyExec(cmd, m.width, m.height), func(err error) tea.Msg {
return doomDoneMsg{err: err}
})
}
type doomDoneMsg struct{ err error }
func (m *menu) Init() tea.Cmd { return nil }
func (m *menu) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if ws, ok := msg.(tea.WindowSizeMsg); ok {
m.width, m.height = ws.Width, ws.Height
}
if m.child != nil {
if _, ok := msg.(backMsg); ok {
m.child = nil
return m, nil
}
next, cmd := m.child.Update(msg)
m.child = next
return m, cmd
}
switch msg := msg.(type) {
case doomDoneMsg:
if msg.err != nil {
m.note = "doom exited: " + msg.err.Error()
}
return m, nil
case tea.KeyMsg:
m.note = ""
switch msg.String() {
case "q", "esc":
return m, plugin.Exit
case "up", "k":
if m.cursor > 0 {
m.cursor--
}
case "down", "j":
if m.cursor < len(m.entries)-1 {
m.cursor++
}
case "enter":
return m.entries[m.cursor].run(m)
}
}
return m, nil
}
func (m *menu) View() string {
if m.child != nil {
return m.child.View()
}
s := tStyle.Render("Arcade") + "\n\n"
for i, e := range m.entries {
cur := " "
if i == m.cursor {
cur = cStyle.Render("> ")
}
s += fmt.Sprintf("%s%s\n %s\n", cur, e.label, dStyle.Render(e.desc))
}
s += "\n" + dStyle.Render("↑/↓ move · enter play · q back to hub")
if m.note != "" {
s += "\n" + eStyle.Render(m.note)
}
return lipgloss.NewStyle().Padding(1, 2).Render(s)
}
// backMsg returns from a child (snake/leaderboard) to the arcade menu.
type backMsg struct{}
func back() tea.Msg { return backMsg{} }