agentbbs/plugins/arcade/hangman.go
Anthony Ettinger 93eaef1184 feat(arcade): add Hangman built-in game + leaderboard
Hangman joins Snake as a built-in, leaderboard-backed TUI game (PRD §5.1).
Endless mode: each solved word banks points (longer words and unused guesses
score more) and deals a fresh word with full lives; the run ends when one word
exhausts all six wrong guesses, persisting the total for members under the
"hangman" score key. Guests play without persisting, same as Snake.

Generalize the leaderboard board to take a game name and split the single
"Leaderboard" row into per-game "Leaderboard — Snake" / "Leaderboard — Hangman"
entries.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 14:59:06 +00:00

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package arcade
import (
"fmt"
"math/rand"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/profullstack/agentbbs/internal/auth"
"github.com/profullstack/agentbbs/internal/plugin"
)
// hangman is a built-in leaderboard game: guess the hidden word a letter at a
// time before the gallows fills. It runs endless — each solved word banks
// points and deals a fresh word with full lives; the run ends (and the score
// persists for members) when a single word exhausts all six wrong guesses.
type hangman struct {
user auth.User
ctx plugin.Context
word string // current word, upper-case AZ
guessed map[byte]bool // letters tried this word
wrong int // wrong guesses on the current word
score int64
solved int // words solved this run
won bool // current word fully revealed
dead bool // ran out of guesses
saved bool
}
const hangmanMaxWrong = 6
// hangmanWords is the word bank — common, all-caps, letters only so the masked
// display and AZ input stay simple.
var hangmanWords = []string{
"TERMINAL", "SANDBOX", "KEYBOARD", "NETWORK", "PROTOCOL", "FIREWALL",
"COMPILER", "VARIABLE", "FUNCTION", "POINTER", "BINARY", "KERNEL",
"PACKET", "ROUTER", "CIPHER", "GALLOWS", "ARCADE", "INVADER",
"GHOST", "MAZE", "ROCKET", "LASER", "CRATER", "PIXEL",
"WIDGET", "BUBBLE", "GOPHER", "DAEMON", "SOCKET", "THREAD",
"BUFFER", "MODEM", "CURSOR", "SYNTAX", "MODULE", "VECTOR",
}
func newHangman(user auth.User, ctx plugin.Context) *hangman {
h := &hangman{user: user, ctx: ctx}
h.deal()
return h
}
// deal starts a fresh word with full lives.
func (h *hangman) deal() {
h.word = hangmanWords[rand.Intn(len(hangmanWords))]
h.guessed = make(map[byte]bool)
h.wrong = 0
h.won = false
}
// revealed reports whether every letter of the word has been guessed.
func (h *hangman) revealed() bool {
for i := 0; i < len(h.word); i++ {
if !h.guessed[h.word[i]] {
return false
}
}
return true
}
func (h *hangman) Init() tea.Cmd { return nil }
func (h *hangman) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
key, ok := msg.(tea.KeyMsg)
if !ok {
return h, nil
}
switch key.String() {
case "q", "esc":
return h, back
case "r":
if h.dead {
return newHangman(h.user, h.ctx), nil
}
return h, nil
case " ", "enter":
if h.won {
h.deal() // advance to the next word
}
return h, nil
}
if h.dead || h.won {
return h, nil
}
// A single letter is a guess.
s := key.String()
if len(s) != 1 {
return h, nil
}
c := s[0]
if c >= 'a' && c <= 'z' {
c -= 'a' - 'A'
}
if c < 'A' || c > 'Z' || h.guessed[c] {
return h, nil
}
h.guessed[c] = true
if strings.IndexByte(h.word, c) < 0 {
h.wrong++
if h.wrong >= hangmanMaxWrong {
h.dead = true
// Guests play, members persist (PRD §5.1).
if !h.saved && h.user.Kind != auth.Guest && h.user.StoreID > 0 && h.score > 0 {
_ = h.ctx.Store.AddScore(h.user.StoreID, "hangman", h.score)
h.saved = true
}
}
return h, nil
}
if h.revealed() {
h.won = true
h.solved++
// Longer words and unused guesses are worth more.
h.score += int64(len(h.word)*10 + (hangmanMaxWrong-h.wrong)*5)
}
return h, nil
}
// hangmanStages are the gallows ASCII for 0..6 wrong guesses.
var hangmanStages = []string{
" +---+\n |\n |\n |\n ===",
" +---+\n O |\n |\n |\n ===",
" +---+\n O |\n | |\n |\n ===",
" +---+\n O |\n /| |\n |\n ===",
" +---+\n O |\n /|\\ |\n |\n ===",
" +---+\n O |\n /|\\ |\n / |\n ===",
" +---+\n O |\n /|\\ |\n / \\ |\n ===",
}
var (
hmWordStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#fbbf24")).Bold(true)
hmWrongStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("203"))
hmGoodStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#4ade80"))
hmGallows = lipgloss.NewStyle().Foreground(lipgloss.Color("241"))
)
func (h *hangman) View() string {
out := fmt.Sprintf("Hangman — score %d · solved %d\n\n", h.score, h.solved)
out += hmGallows.Render(hangmanStages[h.wrong]) + "\n\n"
// Masked word: reveal the whole thing once the round is over.
var b strings.Builder
for i := 0; i < len(h.word); i++ {
if i > 0 {
b.WriteByte(' ')
}
if h.guessed[h.word[i]] || h.dead {
b.WriteByte(h.word[i])
} else {
b.WriteByte('_')
}
}
out += hmWordStyle.Render(b.String()) + "\n\n"
// Wrong letters tried.
var wrong []string
for c := byte('A'); c <= 'Z'; c++ {
if h.guessed[c] && strings.IndexByte(h.word, c) < 0 {
wrong = append(wrong, string(c))
}
}
out += fmt.Sprintf("misses (%d/%d): ", h.wrong, hangmanMaxWrong)
if len(wrong) > 0 {
out += hmWrongStyle.Render(strings.Join(wrong, " "))
} else {
out += hmGallows.Render("—")
}
out += "\n\n"
switch {
case h.dead:
out += hmWrongStyle.Render("☠ out of guesses — the word was "+h.word) + "\n"
out += "r restart · q back"
case h.won:
out += hmGoodStyle.Render("✓ solved!") + " space next word · q back"
default:
out += "guess a letter · q back"
}
return lipgloss.NewStyle().Padding(1, 2).Render(out)
}