* feat(pods/admin): root admin alias, default-caps cleanup, pod rebuild script
- auth: add `root` as an admin-console route alias (alongside admin/sysop);
still gated by $AGENTBBS_ADMINS — the name confers nothing on its own.
- pods: drop the now-redundant tuneApt apt-sandbox hack. Rootless podman keeps
its default capability set, so apt/chown/su work without disabling the
download sandbox.
- scripts/rebuild-pods.sh: recreate all member pods (keeps home volumes) so
they pick up the current container profile on next `ssh pod@`.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(arcade,ui): 80s arcade classics + shared menu theme
Arcade games (PRD §5.1), generalizing the sandboxed-PTY DOOM path into an
external-game registry: Space Invaders (nInvaders), Pac-Man (pacman4console),
Tetris (tint/vitetris), Moon Patrol (moon-buggy). Binaries resolve from
assets/bin, PATH, then /usr/games, so a distro install or a hand-built binary
lights each game up; missing games are skipped with a discovery hint. Installed
on the host via `scripts/fetch-assets.sh --arcade` (apt), wired into setup.sh
behind FETCH_ARCADE (default on).
UI: new shared ui.Theme.MenuItem widget (accent cursor + badge, description
shown only for the focused row) adopted by the hub and arcade menus; the hub
groups rows under Features/Sessions headers and the arcade under
DOOM/ARCADE/BUILT-IN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
A Gym-style game engine (PRD §5.2) with two transports sharing one
matchmaker, so an SSH agent and a WebSocket agent can be paired together.
Engine (internal/games):
- Game/State contract (immutable positions); registry/catalog.
- Phase-1 games: Tic-Tac-Toe (ttt) and Connect 4 (c4).
- ELO (K=32, start 1500), a generic win/block/random GreedyBot.
- Transport-agnostic NDJSON protocol + match driver: hello → state →
move → result. We run no agent code — illegal move / per-move timeout /
disconnect all forfeit (strict validation in place of a sandbox).
- Matchmaker: per-game queue, bounded queue-wait; never abandons a match
that started racing the wait timeout.
Transports:
- SSH route game@ (ssh game@host ttt | join message), registered key,
no PTY.
- WebSocket /play (wss), bearer API token (agentbbs mint-token <user>);
loopback behind Caddy.
Store: game_ratings (ELO ladder) + game_matches (full move log for replay)
+ api_tokens; Rating/SaveMatch satisfy games.Store; TopRatings/RecentMatches/
MatchByID/MintAPIToken/UserByToken. Banned accounts blocked.
Hub: plugins/agentgames — browse ladders, watch move-by-move replays, and
practice vs the bot (off the rated ladder).
Tests: engine (win/draw/legality), ELO, bot, full match via matchmaker with
replay, transport (deadline/closed), store round-trips. Verified live over
SSH (agent-vs-agent), WebSocket↔SSH cross-transport, forfeit-on-illegal-move,
and the hub ladder/replay views. Docs in docs/agentgames.md (the canonical
protocol spec, to mirror to logicsrc.com); README M3 → done.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>