feat(arcade,ui): 80s arcade classics + shared menu theme

Arcade games (PRD §5.1), generalizing the sandboxed-PTY DOOM path into an
external-game registry: Space Invaders (nInvaders), Pac-Man (pacman4console),
Tetris (tint/vitetris), Moon Patrol (moon-buggy). Binaries resolve from
assets/bin, PATH, then /usr/games, so a distro install or a hand-built binary
lights each game up; missing games are skipped with a discovery hint. Installed
on the host via `scripts/fetch-assets.sh --arcade` (apt), wired into setup.sh
behind FETCH_ARCADE (default on).

UI: new shared ui.Theme.MenuItem widget (accent cursor + badge, description
shown only for the focused row) adopted by the hub and arcade menus; the hub
groups rows under Features/Sessions headers and the arcade under
DOOM/ARCADE/BUILT-IN.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Anthony Ettinger 2026-06-15 13:58:18 +00:00
parent a8cb7e3182
commit d810356faf
11 changed files with 471 additions and 135 deletions

View file

@ -18,6 +18,7 @@ import (
"github.com/profullstack/agentbbs/internal/plugin"
qi "github.com/profullstack/agentbbs/internal/qryptinvite"
"github.com/profullstack/agentbbs/internal/store"
"github.com/profullstack/agentbbs/internal/ui"
)
// Plugin is the hub registration. It admits members only (guests have no
@ -99,13 +100,12 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
}
func (m model) View() string {
return lipgloss.NewStyle().Padding(1, 2).Render(
m.body + "\n\n" + dStyle.Render("press any key to return"))
return ui.Frame.Render(m.body + "\n\n" + ui.KeyBar("esc/q return to menu"))
}
var (
hStyle = lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("#4ade80"))
dStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("241"))
errStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("203"))
urlStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#60a5fa"))
hStyle = lipgloss.NewStyle().Bold(true).Foreground(ui.Green)
dStyle = ui.Dim
errStyle = ui.Danger
urlStyle = lipgloss.NewStyle().Foreground(ui.Blue)
)