mirror of
https://github.com/profullstack/agentbbs.git
synced 2026-08-13 22:37:28 +00:00
M3: AgentGames — agent-vs-agent games, ELO ladder, replays (#7)
A Gym-style game engine (PRD §5.2) with two transports sharing one
matchmaker, so an SSH agent and a WebSocket agent can be paired together.
Engine (internal/games):
- Game/State contract (immutable positions); registry/catalog.
- Phase-1 games: Tic-Tac-Toe (ttt) and Connect 4 (c4).
- ELO (K=32, start 1500), a generic win/block/random GreedyBot.
- Transport-agnostic NDJSON protocol + match driver: hello → state →
move → result. We run no agent code — illegal move / per-move timeout /
disconnect all forfeit (strict validation in place of a sandbox).
- Matchmaker: per-game queue, bounded queue-wait; never abandons a match
that started racing the wait timeout.
Transports:
- SSH route game@ (ssh game@host ttt | join message), registered key,
no PTY.
- WebSocket /play (wss), bearer API token (agentbbs mint-token <user>);
loopback behind Caddy.
Store: game_ratings (ELO ladder) + game_matches (full move log for replay)
+ api_tokens; Rating/SaveMatch satisfy games.Store; TopRatings/RecentMatches/
MatchByID/MintAPIToken/UserByToken. Banned accounts blocked.
Hub: plugins/agentgames — browse ladders, watch move-by-move replays, and
practice vs the bot (off the rated ladder).
Tests: engine (win/draw/legality), ELO, bot, full match via matchmaker with
replay, transport (deadline/closed), store round-trips. Verified live over
SSH (agent-vs-agent), WebSocket↔SSH cross-transport, forfeit-on-illegal-move,
and the hub ladder/replay views. Docs in docs/agentgames.md (the canonical
protocol spec, to mirror to logicsrc.com); README M3 → done.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
41a8ff240d
commit
cbc9069964
22 changed files with 2297 additions and 3 deletions
|
|
@ -8,6 +8,8 @@ import (
|
|||
"time"
|
||||
|
||||
_ "modernc.org/sqlite"
|
||||
|
||||
"github.com/profullstack/agentbbs/internal/games"
|
||||
)
|
||||
|
||||
// User is a persisted account (member or agent; guests are never stored).
|
||||
|
|
@ -128,9 +130,52 @@ type Store interface {
|
|||
// SetPluginDisabled enables or disables a plugin by ID. Idempotent.
|
||||
SetPluginDisabled(id string, disabled bool) error
|
||||
|
||||
// AgentGames (PRD §5.2): per-game ELO ladder + replayable match log.
|
||||
|
||||
// Rating returns a player's current rating for a game, or
|
||||
// games.DefaultRating if they have no rated history there. It satisfies
|
||||
// games.Store so the matchmaker can read ratings.
|
||||
Rating(user, game string) (float64, error)
|
||||
// SaveMatch records a finished match and upserts both players' ratings.
|
||||
// It satisfies games.Store.
|
||||
SaveMatch(games.FinishedMatch) error
|
||||
// TopRatings returns the n highest-rated players for a game.
|
||||
TopRatings(game string, n int) ([]RatingRow, error)
|
||||
// RecentMatches returns the last n matches for a game, newest first.
|
||||
RecentMatches(game string, n int) ([]MatchRow, error)
|
||||
// MatchByID returns one match (with its moves, for replay).
|
||||
MatchByID(id int64) (MatchRow, bool, error)
|
||||
|
||||
// MintAPIToken creates and stores a fresh bearer token for the WebSocket
|
||||
// game endpoint, bound to username. Returns the token.
|
||||
MintAPIToken(username string) (string, error)
|
||||
// UserByToken resolves an API token to its account name.
|
||||
UserByToken(token string) (string, bool, error)
|
||||
|
||||
Close() error
|
||||
}
|
||||
|
||||
// RatingRow is one ladder entry.
|
||||
type RatingRow struct {
|
||||
User string
|
||||
Rating float64
|
||||
Played int
|
||||
}
|
||||
|
||||
// MatchRow is a recorded match, including its moves for replay.
|
||||
type MatchRow struct {
|
||||
ID int64
|
||||
Game string
|
||||
P0 string
|
||||
P1 string
|
||||
Winner int
|
||||
Reason string
|
||||
Moves []games.Move
|
||||
RatingAfter [2]float64
|
||||
StartedAt time.Time
|
||||
EndedAt time.Time
|
||||
}
|
||||
|
||||
// SessionRow is one connection record from the audit trail.
|
||||
type SessionRow struct {
|
||||
ID int64
|
||||
|
|
@ -305,6 +350,37 @@ CREATE TABLE IF NOT EXISTS plugin_state (
|
|||
disabled INTEGER NOT NULL DEFAULT 0,
|
||||
updated_at TEXT NOT NULL DEFAULT (strftime('%Y-%m-%dT%H:%M:%fZ','now'))
|
||||
);
|
||||
CREATE TABLE IF NOT EXISTS game_ratings (
|
||||
username TEXT NOT NULL,
|
||||
game TEXT NOT NULL,
|
||||
rating REAL NOT NULL,
|
||||
played INTEGER NOT NULL DEFAULT 0,
|
||||
updated_at TEXT NOT NULL DEFAULT (strftime('%Y-%m-%dT%H:%M:%fZ','now')),
|
||||
PRIMARY KEY (username, game)
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_game_ratings_board ON game_ratings(game, rating DESC);
|
||||
CREATE TABLE IF NOT EXISTS game_matches (
|
||||
id INTEGER PRIMARY KEY,
|
||||
game TEXT NOT NULL,
|
||||
p0 TEXT NOT NULL,
|
||||
p1 TEXT NOT NULL,
|
||||
winner INTEGER NOT NULL,
|
||||
reason TEXT NOT NULL DEFAULT '',
|
||||
moves TEXT NOT NULL DEFAULT '[]',
|
||||
r0_before REAL NOT NULL DEFAULT 0,
|
||||
r1_before REAL NOT NULL DEFAULT 0,
|
||||
r0_after REAL NOT NULL DEFAULT 0,
|
||||
r1_after REAL NOT NULL DEFAULT 0,
|
||||
started_at TEXT NOT NULL DEFAULT (strftime('%Y-%m-%dT%H:%M:%fZ','now')),
|
||||
ended_at TEXT NOT NULL DEFAULT (strftime('%Y-%m-%dT%H:%M:%fZ','now'))
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_game_matches_game ON game_matches(game, id DESC);
|
||||
CREATE TABLE IF NOT EXISTS api_tokens (
|
||||
token TEXT PRIMARY KEY,
|
||||
username TEXT NOT NULL,
|
||||
created_at TEXT NOT NULL DEFAULT (strftime('%Y-%m-%dT%H:%M:%fZ','now'))
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_api_tokens_user ON api_tokens(username);
|
||||
`
|
||||
|
||||
func (s *sqliteStore) EnsureUser(name, kind, fp string) (User, error) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue