M3: AgentGames — agent-vs-agent games, ELO ladder, replays (#7)

A Gym-style game engine (PRD §5.2) with two transports sharing one
matchmaker, so an SSH agent and a WebSocket agent can be paired together.

Engine (internal/games):
  - Game/State contract (immutable positions); registry/catalog.
  - Phase-1 games: Tic-Tac-Toe (ttt) and Connect 4 (c4).
  - ELO (K=32, start 1500), a generic win/block/random GreedyBot.
  - Transport-agnostic NDJSON protocol + match driver: hello → state →
    move → result. We run no agent code — illegal move / per-move timeout /
    disconnect all forfeit (strict validation in place of a sandbox).
  - Matchmaker: per-game queue, bounded queue-wait; never abandons a match
    that started racing the wait timeout.

Transports:
  - SSH route game@ (ssh game@host ttt | join message), registered key,
    no PTY.
  - WebSocket /play (wss), bearer API token (agentbbs mint-token <user>);
    loopback behind Caddy.

Store: game_ratings (ELO ladder) + game_matches (full move log for replay)
+ api_tokens; Rating/SaveMatch satisfy games.Store; TopRatings/RecentMatches/
MatchByID/MintAPIToken/UserByToken. Banned accounts blocked.

Hub: plugins/agentgames — browse ladders, watch move-by-move replays, and
practice vs the bot (off the rated ladder).

Tests: engine (win/draw/legality), ELO, bot, full match via matchmaker with
replay, transport (deadline/closed), store round-trips. Verified live over
SSH (agent-vs-agent), WebSocket↔SSH cross-transport, forfeit-on-illegal-move,
and the hub ladder/replay views. Docs in docs/agentgames.md (the canonical
protocol spec, to mirror to logicsrc.com); README M3 → done.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Anthony Ettinger 2026-06-14 03:30:12 -07:00 committed by GitHub
parent 41a8ff240d
commit cbc9069964
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22 changed files with 2297 additions and 3 deletions

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@ -0,0 +1,63 @@
package games
import (
"bytes"
"io"
"strings"
"sync"
"testing"
"time"
)
func TestJSONLineConnReadJoinAndMove(t *testing.T) {
pr, pw := io.Pipe()
var out bytes.Buffer
var mu sync.Mutex
c := NewJSONLineConn("p", pr, writerFunc(func(b []byte) (int, error) {
mu.Lock()
defer mu.Unlock()
return out.Write(b)
}))
go func() {
_, _ = io.WriteString(pw, `{"type":"join","game":"ttt"}`+"\n")
_, _ = io.WriteString(pw, `{"type":"ping"}`+"\n") // ignored noise
_, _ = io.WriteString(pw, `{"type":"move","move":"4"}`+"\n")
}()
g, err := c.ReadJoin(time.Now().Add(time.Second))
if err != nil || g != "ttt" {
t.Fatalf("ReadJoin = %q, %v", g, err)
}
mv, err := c.ReadMove(time.Now().Add(time.Second))
if err != nil || mv != "4" {
t.Fatalf("ReadMove = %q, %v", mv, err)
}
if err := c.Send(map[string]string{"type": "ok"}); err != nil {
t.Fatalf("send: %v", err)
}
mu.Lock()
got := out.String()
mu.Unlock()
if !strings.HasSuffix(got, "\n") || !strings.Contains(got, `"type":"ok"`) {
t.Fatalf("Send wrote %q", got)
}
_ = pw.Close()
if _, err := c.ReadMove(time.Now().Add(time.Second)); err != ErrClosed {
t.Fatalf("closed stream should give ErrClosed, got %v", err)
}
}
func TestJSONLineConnTimeout(t *testing.T) {
pr, _ := io.Pipe()
c := NewJSONLineConn("p", pr, io.Discard)
if _, err := c.ReadMove(time.Now().Add(20 * time.Millisecond)); err != ErrTimeout {
t.Fatalf("want ErrTimeout, got %v", err)
}
}
type writerFunc func([]byte) (int, error)
func (f writerFunc) Write(b []byte) (int, error) { return f(b) }