fix(games): reject duplicate queue entries

This commit is contained in:
RissRIce 2026-08-12 21:03:08 -06:00
parent 97ce177dd3
commit a64e4dc1b8
3 changed files with 16 additions and 2 deletions

View file

@ -13,6 +13,9 @@ var ErrNoOpponent = errors.New("no opponent found")
// ErrUnknownGame means the requested game id is not in the registry.
var ErrUnknownGame = errors.New("unknown game")
// ErrAlreadyQueued means the same player already has a connection waiting for this game.
var ErrAlreadyQueued = errors.New("player already queued")
// Store persists finished matches and tracks per-game ELO ratings. The SQLite
// store implements it; the matchmaker stays storage-agnostic.
type Store interface {
@ -77,7 +80,11 @@ func (mm *Matchmaker) Play(ctx context.Context, gameID string, io PlayerIO) erro
}
mm.mu.Lock()
if w, waiting := mm.queue[gameID]; waiting && w.io.Name() != io.Name() {
if w, waiting := mm.queue[gameID]; waiting {
if w.io.Name() == io.Name() {
mm.mu.Unlock()
return ErrAlreadyQueued
}
// An opponent is waiting — pair up and run the match.
delete(mm.queue, gameID)
mm.mu.Unlock()