feat(arcade): add Hangman built-in game + leaderboard

Hangman joins Snake as a built-in, leaderboard-backed TUI game (PRD §5.1).
Endless mode: each solved word banks points (longer words and unused guesses
score more) and deals a fresh word with full lives; the run ends when one word
exhausts all six wrong guesses, persisting the total for members under the
"hangman" score key. Guests play without persisting, same as Snake.

Generalize the leaderboard board to take a game name and split the single
"Leaderboard" row into per-game "Leaderboard — Snake" / "Leaderboard — Hangman"
entries.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Anthony Ettinger 2026-06-22 14:59:06 +00:00
parent a56f3afbca
commit 93eaef1184
4 changed files with 314 additions and 12 deletions

View file

@ -1,7 +1,7 @@
// Package arcade is the flagship plugin (PRD §5.1): classic terminal games. // Package arcade is the flagship plugin (PRD §5.1): classic terminal games.
// DOOM and the 80s arcade classics (Space Invaders, Pac-Man, Tetris, Moon // DOOM and the 80s arcade classics (Space Invaders, Pac-Man, Tetris, Moon
// Patrol) run as sandboxed external binaries on a real PTY; built-in TUI games // Patrol) run as sandboxed external binaries on a real PTY; built-in TUI games
// (snake) feed the global leaderboards. // (snake, hangman) feed the global leaderboards.
package arcade package arcade
import ( import (
@ -19,10 +19,12 @@ import (
type Plugin struct{} type Plugin struct{}
func (Plugin) ID() string { return "arcade" } func (Plugin) ID() string { return "arcade" }
func (Plugin) Title() string { return "Arcade" } func (Plugin) Title() string { return "Arcade" }
func (Plugin) Description() string { return "DOOM, Space Invaders, Pac-Man, Tetris, snake & leaderboards" } func (Plugin) Description() string {
func (Plugin) RequiresAuth() bool { return false } return "DOOM, Space Invaders, Pac-Man, Tetris, snake, hangman & leaderboards"
}
func (Plugin) RequiresAuth() bool { return false }
func (Plugin) New(user auth.User, ctx plugin.Context) tea.Model { func (Plugin) New(user auth.User, ctx plugin.Context) tea.Model {
return newMenu(user, ctx) return newMenu(user, ctx)
@ -134,10 +136,28 @@ func newMenu(user auth.User, ctx plugin.Context) *menu {
}, },
entry{ entry{
section: "BUILT-IN", section: "BUILT-IN",
label: "Leaderboard", label: "Hangman",
desc: "global top scores", desc: "built-in word game; high scores hit the global leaderboard",
run: func(m *menu) (tea.Model, tea.Cmd) { run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newBoard(m.ctx) m.child = newHangman(m.user, m.ctx)
return m, m.child.Init()
},
},
entry{
section: "BUILT-IN",
label: "Leaderboard — Snake",
desc: "global top snake scores",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newBoard(m.ctx, "snake")
return m, m.child.Init()
},
},
entry{
section: "BUILT-IN",
label: "Leaderboard — Hangman",
desc: "global top hangman scores",
run: func(m *menu) (tea.Model, tea.Cmd) {
m.child = newBoard(m.ctx, "hangman")
return m, m.child.Init() return m, m.child.Init()
}, },
}, },

View file

@ -10,18 +10,21 @@ import (
"github.com/profullstack/agentbbs/internal/ui" "github.com/profullstack/agentbbs/internal/ui"
) )
// board renders the global top scores (PRD §5.1 leaderboards). // board renders the global top scores for one game (PRD §5.1 leaderboards).
type board struct { type board struct {
ctx plugin.Context ctx plugin.Context
game string
scores []store.Score scores []store.Score
err error err error
} }
func newBoard(ctx plugin.Context) *board { return &board{ctx: ctx} } func newBoard(ctx plugin.Context, game string) *board {
return &board{ctx: ctx, game: game}
}
func (b *board) Init() tea.Cmd { func (b *board) Init() tea.Cmd {
return func() tea.Msg { return func() tea.Msg {
scores, err := b.ctx.Store.TopScores("snake", 10) scores, err := b.ctx.Store.TopScores(b.game, 10)
return boardMsg{scores: scores, err: err} return boardMsg{scores: scores, err: err}
} }
} }
@ -42,7 +45,7 @@ func (b *board) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
} }
func (b *board) View() string { func (b *board) View() string {
s := theme.Title("Leaderboard — snake") + "\n\n" s := theme.Title("Leaderboard — "+b.game) + "\n\n"
switch { switch {
case b.err != nil: case b.err != nil:
s += ui.Danger.Render("error: " + b.err.Error()) s += ui.Danger.Render("error: " + b.err.Error())

193
plugins/arcade/hangman.go Normal file
View file

@ -0,0 +1,193 @@
package arcade
import (
"fmt"
"math/rand"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/profullstack/agentbbs/internal/auth"
"github.com/profullstack/agentbbs/internal/plugin"
)
// hangman is a built-in leaderboard game: guess the hidden word a letter at a
// time before the gallows fills. It runs endless — each solved word banks
// points and deals a fresh word with full lives; the run ends (and the score
// persists for members) when a single word exhausts all six wrong guesses.
type hangman struct {
user auth.User
ctx plugin.Context
word string // current word, upper-case AZ
guessed map[byte]bool // letters tried this word
wrong int // wrong guesses on the current word
score int64
solved int // words solved this run
won bool // current word fully revealed
dead bool // ran out of guesses
saved bool
}
const hangmanMaxWrong = 6
// hangmanWords is the word bank — common, all-caps, letters only so the masked
// display and AZ input stay simple.
var hangmanWords = []string{
"TERMINAL", "SANDBOX", "KEYBOARD", "NETWORK", "PROTOCOL", "FIREWALL",
"COMPILER", "VARIABLE", "FUNCTION", "POINTER", "BINARY", "KERNEL",
"PACKET", "ROUTER", "CIPHER", "GALLOWS", "ARCADE", "INVADER",
"GHOST", "MAZE", "ROCKET", "LASER", "CRATER", "PIXEL",
"WIDGET", "BUBBLE", "GOPHER", "DAEMON", "SOCKET", "THREAD",
"BUFFER", "MODEM", "CURSOR", "SYNTAX", "MODULE", "VECTOR",
}
func newHangman(user auth.User, ctx plugin.Context) *hangman {
h := &hangman{user: user, ctx: ctx}
h.deal()
return h
}
// deal starts a fresh word with full lives.
func (h *hangman) deal() {
h.word = hangmanWords[rand.Intn(len(hangmanWords))]
h.guessed = make(map[byte]bool)
h.wrong = 0
h.won = false
}
// revealed reports whether every letter of the word has been guessed.
func (h *hangman) revealed() bool {
for i := 0; i < len(h.word); i++ {
if !h.guessed[h.word[i]] {
return false
}
}
return true
}
func (h *hangman) Init() tea.Cmd { return nil }
func (h *hangman) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
key, ok := msg.(tea.KeyMsg)
if !ok {
return h, nil
}
switch key.String() {
case "q", "esc":
return h, back
case "r":
if h.dead {
return newHangman(h.user, h.ctx), nil
}
return h, nil
case " ", "enter":
if h.won {
h.deal() // advance to the next word
}
return h, nil
}
if h.dead || h.won {
return h, nil
}
// A single letter is a guess.
s := key.String()
if len(s) != 1 {
return h, nil
}
c := s[0]
if c >= 'a' && c <= 'z' {
c -= 'a' - 'A'
}
if c < 'A' || c > 'Z' || h.guessed[c] {
return h, nil
}
h.guessed[c] = true
if strings.IndexByte(h.word, c) < 0 {
h.wrong++
if h.wrong >= hangmanMaxWrong {
h.dead = true
// Guests play, members persist (PRD §5.1).
if !h.saved && h.user.Kind != auth.Guest && h.user.StoreID > 0 && h.score > 0 {
_ = h.ctx.Store.AddScore(h.user.StoreID, "hangman", h.score)
h.saved = true
}
}
return h, nil
}
if h.revealed() {
h.won = true
h.solved++
// Longer words and unused guesses are worth more.
h.score += int64(len(h.word)*10 + (hangmanMaxWrong-h.wrong)*5)
}
return h, nil
}
// hangmanStages are the gallows ASCII for 0..6 wrong guesses.
var hangmanStages = []string{
" +---+\n |\n |\n |\n ===",
" +---+\n O |\n |\n |\n ===",
" +---+\n O |\n | |\n |\n ===",
" +---+\n O |\n /| |\n |\n ===",
" +---+\n O |\n /|\\ |\n |\n ===",
" +---+\n O |\n /|\\ |\n / |\n ===",
" +---+\n O |\n /|\\ |\n / \\ |\n ===",
}
var (
hmWordStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#fbbf24")).Bold(true)
hmWrongStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("203"))
hmGoodStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#4ade80"))
hmGallows = lipgloss.NewStyle().Foreground(lipgloss.Color("241"))
)
func (h *hangman) View() string {
out := fmt.Sprintf("Hangman — score %d · solved %d\n\n", h.score, h.solved)
out += hmGallows.Render(hangmanStages[h.wrong]) + "\n\n"
// Masked word: reveal the whole thing once the round is over.
var b strings.Builder
for i := 0; i < len(h.word); i++ {
if i > 0 {
b.WriteByte(' ')
}
if h.guessed[h.word[i]] || h.dead {
b.WriteByte(h.word[i])
} else {
b.WriteByte('_')
}
}
out += hmWordStyle.Render(b.String()) + "\n\n"
// Wrong letters tried.
var wrong []string
for c := byte('A'); c <= 'Z'; c++ {
if h.guessed[c] && strings.IndexByte(h.word, c) < 0 {
wrong = append(wrong, string(c))
}
}
out += fmt.Sprintf("misses (%d/%d): ", h.wrong, hangmanMaxWrong)
if len(wrong) > 0 {
out += hmWrongStyle.Render(strings.Join(wrong, " "))
} else {
out += hmGallows.Render("—")
}
out += "\n\n"
switch {
case h.dead:
out += hmWrongStyle.Render("☠ out of guesses — the word was "+h.word) + "\n"
out += "r restart · q back"
case h.won:
out += hmGoodStyle.Render("✓ solved!") + " space next word · q back"
default:
out += "guess a letter · q back"
}
return lipgloss.NewStyle().Padding(1, 2).Render(out)
}

View file

@ -0,0 +1,86 @@
package arcade
import (
"testing"
tea "github.com/charmbracelet/bubbletea"
"github.com/profullstack/agentbbs/internal/auth"
"github.com/profullstack/agentbbs/internal/plugin"
)
// key builds a single-rune key press the way bubbletea delivers it.
func key(r rune) tea.KeyMsg { return tea.KeyMsg{Type: tea.KeyRunes, Runes: []rune{r}} }
// guest avoids the store path (only members persist), so ctx.Store can be nil.
func newTestHangman(word string) *hangman {
h := newHangman(auth.User{Kind: auth.Guest}, plugin.Context{})
h.word = word
h.guessed = make(map[byte]bool)
h.wrong = 0
h.won = false
return h
}
func TestHangmanSolveScores(t *testing.T) {
h := newTestHangman("CAT")
for _, r := range "CAT" {
m, _ := h.Update(key(r))
h = m.(*hangman)
}
if !h.won {
t.Fatalf("expected won after guessing every letter")
}
if h.solved != 1 {
t.Fatalf("solved = %d, want 1", h.solved)
}
// len 3 *10 + (6-0)*5 = 60.
if h.score != 60 {
t.Fatalf("score = %d, want 60", h.score)
}
if h.dead {
t.Fatalf("should not be dead after a solve")
}
}
func TestHangmanWrongGuessIsCountedOnce(t *testing.T) {
h := newTestHangman("CAT")
for i := 0; i < 3; i++ { // repeat the same wrong letter
m, _ := h.Update(key('Z'))
h = m.(*hangman)
}
if h.wrong != 1 {
t.Fatalf("wrong = %d, want 1 (repeat guesses must not stack)", h.wrong)
}
}
func TestHangmanDeathAfterSixMisses(t *testing.T) {
h := newTestHangman("CAT")
for _, r := range "BDEFGH" { // six letters absent from CAT
m, _ := h.Update(key(r))
h = m.(*hangman)
}
if h.wrong != hangmanMaxWrong {
t.Fatalf("wrong = %d, want %d", h.wrong, hangmanMaxWrong)
}
if !h.dead {
t.Fatalf("expected dead after %d misses", hangmanMaxWrong)
}
}
func TestHangmanLowercaseInputAndAdvance(t *testing.T) {
h := newTestHangman("CAT")
for _, r := range "cat" { // lowercase should still solve
m, _ := h.Update(key(r))
h = m.(*hangman)
}
if !h.won {
t.Fatalf("lowercase input should solve the word")
}
// space deals a fresh word and clears the round flags.
m, _ := h.Update(tea.KeyMsg{Type: tea.KeySpace})
h = m.(*hangman)
if h.won || h.wrong != 0 || len(h.guessed) != 0 {
t.Fatalf("space should deal a fresh round: won=%v wrong=%d guessed=%d", h.won, h.wrong, len(h.guessed))
}
}