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fix(arcade): give ncurses games a TERM so they launch
The 80s arcade classics (Space Invaders/nInvaders, Pac-Man/pacman4console, Tetris/tint, Moon Patrol/moon-buggy) are ncurses programs: initscr() fails with "Error opening terminal" when TERM is unset. Game subprocesses were built with exec.Command and no Env, so they inherited the agentbbs systemd daemon's environment — which has no TERM — and every game exited before drawing a frame. DOOM was unaffected because doom-ascii writes ANSI directly and never touches terminfo. Thread the client PTY's TERM through plugin.Context and hand each sandboxed game a curated environment (TERM, PATH, HOME, LANG=C.UTF-8) instead of the daemon's. Curating the env also stops leaking operator secrets (e.g. COINPAY_API_KEY) into third-party game binaries. Verified live on bbs.profullstack.com: Space Invaders and Pac-Man now render; previously all four died instantly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -25,6 +25,11 @@ type Context struct {
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// Host is the BBS hostname (e.g. bbs.profullstack.com), for building
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// member homepage URLs (https://Host/~name) and similar links.
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Host string
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// Term is the client PTY's terminal type (e.g. xterm-256color). Needed by
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// sandboxed ncurses games (Space Invaders, Pac-Man, Tetris, Moon Patrol),
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// which call initscr() and fail with "Error opening terminal" if TERM is
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// unset — the systemd daemon environment has no TERM to inherit.
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Term string
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}
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// Plugin is the only integration point between a feature and the hub.
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