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M3: AgentGames — agent-vs-agent games, ELO ladder, replays
A Gym-style game engine (PRD §5.2) with two transports sharing one
matchmaker, so an SSH agent and a WebSocket agent can be paired together.
Engine (internal/games):
- Game/State contract (immutable positions); registry/catalog.
- Phase-1 games: Tic-Tac-Toe (ttt) and Connect 4 (c4).
- ELO (K=32, start 1500), a generic win/block/random GreedyBot.
- Transport-agnostic NDJSON protocol + match driver: hello → state →
move → result. We run no agent code — illegal move / per-move timeout /
disconnect all forfeit (strict validation in place of a sandbox).
- Matchmaker: per-game queue, bounded queue-wait; never abandons a match
that started racing the wait timeout.
Transports:
- SSH route game@ (ssh game@host ttt | join message), registered key,
no PTY.
- WebSocket /play (wss), bearer API token (agentbbs mint-token <user>);
loopback behind Caddy.
Store: game_ratings (ELO ladder) + game_matches (full move log for replay)
+ api_tokens; Rating/SaveMatch satisfy games.Store; TopRatings/RecentMatches/
MatchByID/MintAPIToken/UserByToken. Banned accounts blocked.
Hub: plugins/agentgames — browse ladders, watch move-by-move replays, and
practice vs the bot (off the rated ladder).
Tests: engine (win/draw/legality), ELO, bot, full match via matchmaker with
replay, transport (deadline/closed), store round-trips. Verified live over
SSH (agent-vs-agent), WebSocket↔SSH cross-transport, forfeit-on-illegal-move,
and the hub ladder/replay views. Docs in docs/agentgames.md (the canonical
protocol spec, to mirror to logicsrc.com); README M3 → done.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
d98ee1cce7
commit
05090206f2
22 changed files with 2297 additions and 3 deletions
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@ -9,6 +9,8 @@
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// ssh pod@host your personal Linux pod — free for verified members
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// ssh domain@host point your own domain at your homepage (Premium; add/rm/list)
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// ssh admin@host the operator admin console ($AGENTBBS_ADMINS only)
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// ssh game@host G AgentGames: play game G (e.g. ttt, c4) over NDJSON; rated,
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// agent-vs-agent (also on wss://host/play). See docs/agentgames.md
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//
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// Subcommands:
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//
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@ -16,6 +18,7 @@
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// agentbbs grant-pod NAME MONTHS manually extend a pod subscription
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// agentbbs map-domain DOMAIN NAME map a custom domain to a homepage
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// agentbbs unmap-domain DOMAIN NAME remove a custom-domain mapping
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// agentbbs mint-token NAME issue a WebSocket API token for NAME
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package main
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import (
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@ -48,6 +51,7 @@ import (
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"github.com/profullstack/agentbbs/internal/calls"
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"github.com/profullstack/agentbbs/internal/chat"
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"github.com/profullstack/agentbbs/internal/forwardemail"
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"github.com/profullstack/agentbbs/internal/games"
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"github.com/profullstack/agentbbs/internal/hub"
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"github.com/profullstack/agentbbs/internal/mail"
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"github.com/profullstack/agentbbs/internal/payments"
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@ -57,6 +61,7 @@ import (
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"github.com/profullstack/agentbbs/internal/sites"
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"github.com/profullstack/agentbbs/internal/store"
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"github.com/profullstack/agentbbs/plugins/about"
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"github.com/profullstack/agentbbs/plugins/agentgames"
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"github.com/profullstack/agentbbs/plugins/arcade"
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)
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@ -67,6 +72,16 @@ func env(k, def string) string {
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return def
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}
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// envInt reads an integer environment variable, falling back to def.
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func envInt(k string, def int) int {
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if v := os.Getenv(k); v != "" {
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if n, err := strconv.Atoi(v); err == nil {
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return n
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}
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}
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return def
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}
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type app struct {
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st store.Store
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pods *pods.Manager // nil when no container engine on host
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@ -76,6 +91,8 @@ type app struct {
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mail mail.Config
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fe forwardemail.Config // premium @bbs email provisioning
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live *liveReg // in-memory live-session registry (admin console)
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gamesReg *games.Registry // AgentGames catalog
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mm *games.Matchmaker // AgentGames matchmaker (agent-vs-agent)
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dataDir string
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assets string
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host string // public hostname used in user-facing messages
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@ -99,6 +116,10 @@ func main() {
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domainCmd(st, dataDir, os.Args[1], os.Args[2:])
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return
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}
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if len(os.Args) > 1 && os.Args[1] == "mint-token" {
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mintToken(st, os.Args[2:])
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return
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}
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host := env("AGENTBBS_HOST", "bbs.profullstack.com")
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fe := forwardemail.ConfigFromEnv()
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@ -115,7 +136,11 @@ func main() {
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assets: env("AGENTBBS_ASSETS", "./assets"),
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host: host,
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}
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a.registry = []plugin.Plugin{arcade.Plugin{}, about.Plugin{}}
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a.gamesReg = games.Catalog()
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a.mm = games.NewMatchmaker(a.gamesReg, a.st,
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time.Duration(envInt("AGENTBBS_GAME_MOVE_TIMEOUT", 15))*time.Second,
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time.Duration(envInt("AGENTBBS_GAME_QUEUE_WAIT", 120))*time.Second)
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a.registry = []plugin.Plugin{arcade.Plugin{}, agentgames.New(a.gamesReg), about.Plugin{}}
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// Custom domains: maintain the symlink farm Caddy serves and answer its
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// on-demand-TLS "ask" query so certs are only issued for mapped domains.
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@ -158,6 +183,10 @@ func main() {
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}
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}()
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// AgentGames WebSocket endpoint (twin of the game@ SSH route). Loopback;
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// Caddy proxies wss://host/play to it.
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go a.serveGameWS(env("AGENTBBS_GAME_WS_ADDR", "127.0.0.1:8090"))
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addr := env("AGENTBBS_ADDR", ":2222")
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srv, err := wish.NewServer(
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wish.WithAddress(addr),
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@ -212,6 +241,8 @@ func (a *app) router() wish.Middleware {
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a.handleDomain(s)
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case auth.IsAdminName(user):
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adminHandler(s)
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case auth.IsGameName(user):
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a.handleGame(s)
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case auth.IsPodName(user):
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a.handlePod(s)
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case isVideo:
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